Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

A Question

Compare any two graphics cards:
VS

GeForce GTX 460 1GB vs GeForce GTX 480

Intro

The GeForce GTX 460 1GB uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this specific model. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 480, which features a clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 48 ROPs.

Display Graphs

Hide Graphs

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 480 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 will be 54% faster than the GeForce GTX 460 1GB in general, due to its greater data rate. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 62208 (54%)

Texel Rate

The GeForce GTX 480 should be a bit (about 11%) faster with regards to texture filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 4200 (11%)

Pixel Rate

The GeForce GTX 480 should be quite a bit (approximately 56%) faster with regards to FSAA than the GeForce GTX 460 1GB, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 12000 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 1GB

Amazon.com

GeForce GTX 480

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 1GB GeForce GTX 480
Manufacturer nVidia nVidia
Year July 2010 March 2010
Code Name GF104 GF100
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1536 MB
Core Speed 675 MHz 700 MHz
Shader Speed 1350 MHz 1401 MHz
Memory Speed 3600 MHz 3696 MHz
Unified Shaders 336 480
Texture Mapping Units 56 60
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 160 watts 250 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 177408 MB/sec
Texel Rate 37800 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 33600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Comments

2 Responses to “GeForce GTX 460 1GB vs GeForce GTX 480”
Hannes says:

What card is above gtx 480?

Wolfe King says:

That would depend on what you consider "above". The 580, 660 (maybe), 760, 6970, 7870, and likely 8770 when it comes out will be above it. Though some of that depends on what you are using it for, as I get better frames on a 480 than I ever did on my 6970s with Metro 2033.

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]