Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 480
IntroThe GeForce GTX 460 1GB features a GPU core clock speed of 675 MHz, and the 1024 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Compare all that to the GeForce GTX 480, which has a clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 ROPs.
Mass Effect 2
Supreme Commander 2
GeForce GTX 480 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 480 wins overall, by 144 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce GTX 480 should in theory be quite a bit better than the GeForce GTX 460 1GB in general. (explain)
Texel RateThe GeForce GTX 480 is a little bit (more or less 11%) faster with regards to anisotropic filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 480 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.