Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 480
IntroThe GeForce GTX 460 1GB has clock speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 ROPs.
Compare those specs to the GeForce GTX 480, which features GPU core speed of 700 MHz, and 1536 MB of GDDR5 RAM running at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 TAUs, and 48 ROPs.
Mass Effect 2
Supreme Commander 2
GeForce GTX 480 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 480 wins overall, by 144 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 480, in theory, should be quite a bit faster than the GeForce GTX 460 1GB in general. (explain)
Texel RateThe GeForce GTX 480 should be a bit (approximately 11%) better at texture filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 480 should be much (about 56%) better at anti-aliasing than the GeForce GTX 460 1GB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.