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GeForce GTX 460 1GB vs GeForce GTX 480

Intro

The GeForce GTX 460 1GB features clock speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 480, which comes with GPU core speed of 700 MHz, and 1536 MB of GDDR5 memory set to run at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 137 FPS
GeForce GTX 460 1GB 86 FPS
Difference: 51 FPS (59%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 177 FPS
GeForce GTX 460 1GB 106 FPS
Difference: 71 FPS (67%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 99 FPS
GeForce GTX 460 1GB 77 FPS
Difference: 22 FPS (29%)

GeForce GTX 480 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 480 wins overall, by 144 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 480 413 FPS
GeForce GTX 460 1GB 269 FPS
Difference: 144 FPS (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 480 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should in theory be quite a bit superior to the GeForce GTX 460 1GB overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 62208 (54%)

Texel Rate

The GeForce GTX 480 is a bit (more or less 11%) better at AF than the GeForce GTX 460 1GB. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 4200 (11%)

Pixel Rate

The GeForce GTX 480 should be a lot (more or less 56%) faster with regards to AA than the GeForce GTX 460 1GB, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 12000 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 460 1GB

Amazon.com

GeForce GTX 480

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 460 1GB GeForce GTX 480
Manufacturer nVidia nVidia
Year July 2010 March 2010
Code Name GF104 GF100
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1536 MB
Core Speed 675 MHz 700 MHz
Shader Speed 1350 MHz 1401 MHz
Memory Speed 900 MHz (3600 MHz effective) 924 MHz (3696 MHz effective)
Unified Shaders 336 480
Texture Mapping Units 56 60
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 160 watts 250 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 177408 MB/sec
Texel Rate 37800 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 33600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Comments

2 Responses to “GeForce GTX 460 1GB vs GeForce GTX 480”
Hannes says:
What card is above gtx 480?
Wolfe King says:
That would depend on what you consider "above". The 580, 660 (maybe), 760, 6970, 7870, and likely 8770 when it comes out will be above it. Though some of that depends on what you are using it for, as I get better frames on a 480 than I ever did on my 6970s with Metro 2033.

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