Compare any two graphics cards:
GeForce GTX 285 2GB vs GeForce GTX 470
IntroThe GeForce GTX 285 2GB uses a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 RAM works at a speed of 1242 MHz on this particular card. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.Compare those specifications to the GeForce GTX 470, which comes with a clock speed of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 285 2GB should theoretically be a small bit better than the GeForce GTX 470 overall. (explain)
Texel RateThe GeForce GTX 285 2GB will be much (about 53%) more effective at AF than the GeForce GTX 470. (explain)
Pixel RateThe GeForce GTX 470 should be a little bit (more or less 17%) more effective at FSAA than the GeForce GTX 285 2GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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