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GeForce GTX 260 vs GeForce GTX 470

Intro

The GeForce GTX 260 uses a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this card. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.

Compare all of that to the GeForce GTX 470, which comes with clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 61 FPS
GeForce GTX 260 32 FPS
Difference: 29 FPS (91%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 52 FPS
GeForce GTX 260 31 FPS
Difference: 21 FPS (68%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 124 FPS
GeForce GTX 260 69 FPS
Difference: 55 FPS (80%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 125 FPS
GeForce GTX 260 91 FPS
Difference: 34 FPS (37%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 99 FPS
GeForce GTX 260 34 FPS
Difference: 65 FPS (191%)

GeForce GTX 470 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 204 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 470 461 FPS
GeForce GTX 260 257 FPS
Difference: 204 FPS (79%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
GeForce GTX 470 215 Watts
Difference: 33 Watts (18%)

Memory Bandwidth

Theoretically, the GeForce GTX 470 should be just a bit faster than the GeForce GTX 260 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 22032 (20%)

Texel Rate

The GeForce GTX 260 is a little bit (more or less 8%) faster with regards to AF than the GeForce GTX 470. (explain)

GeForce GTX 260 36864 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 2872 (8%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 470 is a better choice, by a large margin. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 8152 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 470
Manufacturer nVidia nVidia
Year June 16, 2008 March 2010
Code Name G200 GF100
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1280 MB
Core Speed 576 MHz 607 MHz
Shader Speed 1242 MHz 1215 MHz
Memory Speed 999 MHz 837 MHz
Unified Shaders 192 448
Texture Mapping Units 64 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 215 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 133920 MB/sec
Texel Rate 36864 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 24280 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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