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GeForce GTX 260 Core 216 vs GeForce GTX 470

Intro

The GeForce GTX 260 Core 216 has a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 65 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 470, which features a core clock frequency of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 470 215 Watts
Difference: 13 Watts (6%)

Memory Bandwidth

Theoretically, the GeForce GTX 470 should perform just a bit faster than the GeForce GTX 260 Core 216 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 22032 (20%)

Texel Rate

The GeForce GTX 260 Core 216 will be much (about 22%) faster with regards to AF than the GeForce GTX 470. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 7480 (22%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 470 is the winner, and very much so. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 8152 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 470
Manufacturer nVidia nVidia
Year September 16, 2008 March 2010
Code Name G200 GF100
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1280 MB
Core Speed 576 MHz 607 MHz
Shader Speed 1242 MHz 1215 MHz
Memory Speed 999 MHz 837 MHz
Unified Shaders 216 448
Texture Mapping Units 72 56
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 202 watts 215 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 133920 MB/sec
Texel Rate 41472 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 24280 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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