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GeForce GTX 285 1GB vs GeForce GTX 470

Intro

The GeForce GTX 285 1GB has clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 memory. It features 240 SPUs along with 80 TAUs and 32 ROPs.

Compare all that to the GeForce GTX 470, which comes with a clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 61 FPS
GeForce GTX 285 1GB 42 FPS
Difference: 19 FPS (45%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 52 FPS
GeForce GTX 285 1GB 40 FPS
Difference: 12 FPS (30%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 125 FPS
GeForce GTX 285 1GB 121 FPS
Difference: 4 FPS (3%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 99 FPS
GeForce GTX 285 1GB 44 FPS
Difference: 55 FPS (125%)

GeForce GTX 470 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 90 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 470 337 FPS
GeForce GTX 285 1GB 247 FPS
Difference: 90 FPS (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 1GB 204 Watts
GeForce GTX 470 215 Watts
Difference: 11 Watts (5%)

Memory Bandwidth

In theory, the GeForce GTX 285 1GB should be a small bit faster than the GeForce GTX 470 overall. (explain)

GeForce GTX 285 1GB 158976 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 25056 (19%)

Texel Rate

The GeForce GTX 285 1GB will be a lot (more or less 53%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 285 1GB 51840 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 17848 (53%)

Pixel Rate

The GeForce GTX 470 should be just a bit (more or less 17%) faster with regards to full screen anti-aliasing than the GeForce GTX 285 1GB, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 3544 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 1GB GeForce GTX 470
Manufacturer nVidia nVidia
Year January 15, 2009 March 2010
Code Name G200b GF100
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 1024 MB 1280 MB
Core Speed 648 MHz 607 MHz
Shader Speed 1476 MHz 1215 MHz
Memory Speed 1242 MHz 837 MHz
Unified Shaders 240 448
Texture Mapping Units 80 56
Render Output Units 32 40
Bus Type GDDR3 GDDR5
Bus Width 512-bit 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 215 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 133920 MB/sec
Texel Rate 51840 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 24280 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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