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GeForce GTX 470 vs Radeon HD 5850

Intro

The GeForce GTX 470 comes with a clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare all that to the Radeon HD 5850, which has core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1440(288x5) SPUs along with 72 Texture Address Units and 32 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 61 FPS
Radeon HD 5850 52 FPS
Difference: 9 FPS (17%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 52 FPS
Radeon HD 5850 44 FPS
Difference: 8 FPS (18%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 124 FPS
Radeon HD 5850 104 FPS
Difference: 20 FPS (19%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 125 FPS
Radeon HD 5850 124 FPS
Difference: 1 FPS (1%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 99 FPS
Radeon HD 5850 78 FPS
Difference: 21 FPS (27%)

GeForce GTX 470 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 59 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 470 461 FPS
Radeon HD 5850 402 FPS
Difference: 59 FPS (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 470 215 Watts
Difference: 64 Watts (42%)

Memory Bandwidth

Performance-wise, the GeForce GTX 470 should in theory be a bit better than the Radeon HD 5850 overall. (explain)

GeForce GTX 470 133920 MB/sec
Radeon HD 5850 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The Radeon HD 5850 will be a lot (more or less 54%) more effective at texture filtering than the GeForce GTX 470. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 18208 (54%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 470 is superior to the Radeon HD 5850, though only just barely. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon HD 5850 23200 Mpixels/sec
Difference: 1080 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 470 Radeon HD 5850
Manufacturer nVidia ATi
Year March 2010 September 30, 2009
Code Name GF100 Cypress PRO
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1280 MB 1024 MB
Core Speed 607 MHz 725 MHz
Shader Speed 1215 MHz (N/A) MHz
Memory Speed 837 MHz 1000 MHz
Unified Shaders 448 1440(288x5)
Texture Mapping Units 56 72
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 215 watts 151 watts
Shader Model 5.0 5.0
Bandwidth 133920 MB/sec 128000 MB/sec
Texel Rate 33992 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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