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GeForce GTX 470 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 470 comes with a GPU clock speed of 607 MHz, and the 1280 MB of GDDR5 memory is set to run at 837 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare that to the Radeon HD 3870 X2 1GB, which comes with a clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 3870 X2 1GB should perform just a bit faster than the GeForce GTX 470 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 10208 (8%)

Texel Rate

The GeForce GTX 470 is much (more or less 29%) better at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 470 33992 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 7592 (29%)

Pixel Rate

The Radeon HD 3870 X2 1GB is just a bit (about 9%) faster with regards to AA than the GeForce GTX 470, and also able to handle higher screen resolutions better. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 2120 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 2010 Jan 28, 2008
Code Name GF100 R680
Memory 1280 MB 1024 MB (x2)
Core Speed 607 MHz 825 MHz (x2)
Memory Speed 3348 MHz 2252 MHz (x2)
Power (Max TDP) 215 watts (Unknown) watts
Bandwidth 133920 MB/sec 144128 MB/sec
Texel Rate 33992 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 448 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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