Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 SE vs GeForce GTX 470

Intro

The GeForce GTX 460 SE makes use of a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this particular model. It features 288 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 470, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM runs at a speed of 837 MHz on this card. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 470 is 23% quicker than the GeForce GTX 460 SE overall, due to its greater bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 25120 (23%)

Texel Rate

The GeForce GTX 470 should be a little bit (more or less 9%) faster with regards to texture filtering than the GeForce GTX 460 SE. (explain)

GeForce GTX 470 33992 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 2792 (9%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 470 is a better choice, not by a very large margin though. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 3480 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 SE GeForce GTX 470
Manufacturer nVidia nVidia
Year November 2010 March 2010
Code Name GF104 GF100
Memory 1024 MB 1280 MB
Core Speed 650 MHz 607 MHz
Memory Speed 3400 MHz 3348 MHz
Power (Max TDP) 150 watts 215 watts
Bandwidth 108800 MB/sec 133920 MB/sec
Texel Rate 31200 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 288 448
Texture Mapping Units 48 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield