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GeForce 8800 GTX vs GeForce GTX 465

Intro

The GeForce 8800 GTX has a GPU core speed of 575 MHz, and the 768 MB of GDDR3 memory runs at 900 MHz through a 384-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 24 ROPs.

Compare those specifications to the GeForce GTX 465, which has core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 RAM. It features 352 SPUs along with 44 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTX 155 Watts
GeForce GTX 465 200 Watts
Difference: 45 Watts (29%)

Memory Bandwidth

Performance-wise, the GeForce GTX 465 should in theory be a little bit superior to the GeForce 8800 GTX overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce 8800 GTX 86400 MB/sec
Difference: 16192 (19%)

Texel Rate

The GeForce 8800 GTX is quite a bit (approximately 38%) more effective at AF than the GeForce GTX 465. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 10092 (38%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 465 is a better choice, by a large margin. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 5624 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX GeForce GTX 465
Manufacturer nVidia nVidia
Year Nov 2006 May 2010
Code Name G80 GF100
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1024 MB
Core Speed 575 MHz 607 MHz
Shader Speed 1350 MHz 1215 MHz
Memory Speed 900 MHz 802 MHz
Unified Shaders 128 352
Texture Mapping Units 64 44
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 155 watts 200 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 102592 MB/sec
Texel Rate 36800 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 19424 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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