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GeForce GTX 465 vs Radeon HD 4790

Intro

The GeForce GTX 465 uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory is set to run at a speed of 802 MHz on this particular model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 4790, which comes with core clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 memory. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 465 should in theory perform a small bit faster than the Radeon HD 4790 in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 192 (0%)

Texel Rate

The GeForce GTX 465 is quite a bit (about 39%) better at AF than the Radeon HD 4790. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 7508 (39%)

Pixel Rate

The GeForce GTX 465 should be quite a bit (approximately 102%) more effective at full screen anti-aliasing than the Radeon HD 4790, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 9824 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon HD 4790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 4790
Manufacturer nVidia AMD
Year May 2010 2009
Code Name GF100 RV790
Memory 1024 MB 512 MB
Core Speed 607 MHz 600 MHz
Memory Speed 3208 MHz 3200 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 102400 MB/sec
Texel Rate 26708 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 352 640(128x5)
Texture Mapping Units 44 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 3000 million 959 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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