Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 4830 1GB
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this particular model. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core speed at 575 MHz. The GDDR4 RAM runs at a frequency of 900 MHz on this particular card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 465 should perform much faster than the Radeon HD 4830 1GB overall. (explain)
Texel RateThe GeForce GTX 465 should be quite a bit (about 45%) more effective at texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GTX 465 is much (approximately 111%) faster with regards to full screen anti-aliasing than the Radeon HD 4830 1GB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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