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GeForce GTX 465 vs Radeon HD 4870 1GB

Intro

The GeForce GTX 465 has core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 RAM. It features 352 SPUs as well as 44 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 4870 1GB, which has clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
GeForce GTX 465 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

The Radeon HD 4870 1GB, in theory, should perform a little bit faster than the GeForce GTX 465 in general. (explain)

Radeon HD 4870 1GB 115200 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 12608 (12%)

Texel Rate

The Radeon HD 4870 1GB should be just a bit (approximately 12%) more effective at AF than the GeForce GTX 465. (explain)

Radeon HD 4870 1GB 30000 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 3292 (12%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 465 is superior to the Radeon HD 4870 1GB, by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 7424 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 465 Radeon HD 4870 1GB
Manufacturer nVidia ATi
Year May 2010 Jun 25, 2008
Code Name GF100 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 1024 MB
Core Speed 607 MHz 750 MHz
Shader Speed 1215 MHz (N/A) MHz
Memory Speed 802 MHz 900 MHz
Unified Shaders 352 800(160x5)
Texture Mapping Units 44 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 200 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 102592 MB/sec 115200 MB/sec
Texel Rate 26708 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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