Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 150 vs GeForce GTX 465

Intro

The GeForce GTS 150 has a core clock speed of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the GeForce GTX 465, which features a GPU core clock speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 150 141 Watts
GeForce GTX 465 200 Watts
Difference: 59 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 465 should be quite a bit faster than the GeForce GTS 150 in general. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 70592 (221%)

Texel Rate

The GeForce GTS 150 will be a lot (about 77%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTS 150 47360 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 20652 (77%)

Pixel Rate

The GeForce GTX 465 should be much (more or less 64%) better at FSAA than the GeForce GTS 150, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 7584 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 150 GeForce GTX 465
Manufacturer nVidia nVidia
Year March 10, 2009 May 2010
Code Name G92b GF100
Memory 1024 MB 1024 MB
Core Speed 740 MHz 607 MHz
Memory Speed 1000 MHz 3208 MHz
Power (Max TDP) 141 watts 200 watts
Bandwidth 32000 MB/sec 102592 MB/sec
Texel Rate 47360 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 128 352
Texture Mapping Units 64 44
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield