Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 465
IntroThe GeForce GTX 260 Core 216 comes with a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 65 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.Compare all of that to the GeForce GTX 465, which uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this particular card. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 Core 216, in theory, should be just a bit faster than the GeForce GTX 465 in general. (explain)
Texel RateThe GeForce GTX 260 Core 216 should be quite a bit (approximately 55%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 will be a small bit (about 20%) better at AA than the GeForce GTX 260 Core 216, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!