Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 465

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this card. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare those specs to the GeForce GTX 465, which features GPU clock speed of 607 MHz, and 1024 MB of GDDR5 RAM running at 802 MHz through a 256-bit bus. It also is comprised of 352 Stream Processors, 44 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 Core 216 should theoretically be a bit superior to the GeForce GTX 465 in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 9296 (9%)

Texel Rate

The GeForce GTX 260 Core 216 should be a lot (approximately 55%) faster with regards to AF than the GeForce GTX 465. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 14764 (55%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 465 is superior to the GeForce GTX 260 Core 216, but not by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 3296 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 465
Manufacturer nVidia nVidia
Year September 16, 2008 May 2010
Code Name G200 GF100
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 607 MHz
Shader Speed 1242 MHz 1215 MHz
Memory Speed 999 MHz 802 MHz
Unified Shaders 216 352
Texture Mapping Units 72 44
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 202 watts 200 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 102592 MB/sec
Texel Rate 41472 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 19424 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree