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GeForce GTX 260 Core 216 vs GeForce GTX 465

Intro

The GeForce GTX 260 Core 216 has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 65 nm design. It features 216 SPUs, 72 TAUs, and 28 ROPs.

Compare those specifications to the GeForce GTX 465, which comes with clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 TAUs and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 2 Watts (1%)

Memory Bandwidth

In theory, the GeForce GTX 260 Core 216 is 9% faster than the GeForce GTX 465 in general, because of its greater data rate. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 9296 (9%)

Texel Rate

The GeForce GTX 260 Core 216 is a lot (more or less 55%) better at texture filtering than the GeForce GTX 465. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 14764 (55%)

Pixel Rate

The GeForce GTX 465 is a little bit (more or less 20%) more effective at FSAA than the GeForce GTX 260 Core 216, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 3296 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 465
Manufacturer nVidia nVidia
Year September 16, 2008 May 2010
Code Name G200 GF100
Memory 896 MB 1024 MB
Core Speed 576 MHz 607 MHz
Memory Speed 1998 MHz 3208 MHz
Power (Max TDP) 202 watts 200 watts
Bandwidth 111888 MB/sec 102592 MB/sec
Texel Rate 41472 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 19424 Mpixels/sec
Unified Shaders 216 352
Texture Mapping Units 72 44
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 465

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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