Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 465
IntroThe GeForce GTX 280 comes with a GPU core clock speed of 602 MHz, and the 1024 MB of GDDR3 memory runs at 1107 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 TAUs, and 32 ROPs.Compare those specs to the GeForce GTX 465, which features GPU clock speed of 607 MHz, and 1024 MB of GDDR5 memory set to run at 802 MHz through a 256-bit bus. It also is comprised of 352 Stream Processors, 44 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 280 will be 38% faster than the GeForce GTX 465 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 280 is quite a bit (more or less 80%) more effective at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 465 is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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