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GeForce GTX 465 vs Radeon HD 5750 512MB

Intro

The GeForce GTX 465 features a core clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 5750 512MB, which makes use of a 40 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 memory is set to run at a frequency of 1150 MHz on this model. It features 720(144x5) SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce GTX 465 200 Watts
Difference: 114 Watts (133%)

Memory Bandwidth

Performance-wise, the GeForce GTX 465 should theoretically be quite a bit better than the Radeon HD 5750 512MB in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 28992 (39%)

Texel Rate

The GeForce GTX 465 is a bit (more or less 6%) more effective at anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 1508 (6%)

Pixel Rate

The GeForce GTX 465 is a lot (approximately 73%) faster with regards to full screen anti-aliasing than the Radeon HD 5750 512MB, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 8224 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon HD 5750 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year May 2010 October 13, 2009
Code Name GF100 Juniper LE
Memory 1024 MB 512 MB
Core Speed 607 MHz 700 MHz
Memory Speed 3208 MHz 4600 MHz
Power (Max TDP) 200 watts 86 watts
Bandwidth 102592 MB/sec 73600 MB/sec
Texel Rate 26708 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 352 720(144x5)
Texture Mapping Units 44 36
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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