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GeForce GT 210 vs Radeon HD 4350


Intro

The GeForce GT 210 features core clock speeds of 589 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

Compare those specifications to the Radeon HD 4350, which has core speeds of 575 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 memory. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4350 22 Watts
GeForce GT 210 31 Watts
Difference: 9 Watts (41%)

Memory Bandwidth

In theory, the GeForce GT 210 will be 60% quicker than the Radeon HD 4350 overall, due to its greater data rate. (explain)

GeForce GT 210 12800 MB/sec
Radeon HD 4350 8000 MB/sec
Difference: 4800 (60%)

Texel Rate

The GeForce GT 210 should be a bit (approximately 2%) more effective at texture filtering than the Radeon HD 4350. (explain)

GeForce GT 210 4712 Mtexels/sec
Radeon HD 4350 4600 Mtexels/sec
Difference: 112 (2%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GT 210 is a better choice, not by a very large margin though. (explain)

GeForce GT 210 2356 Mpixels/sec
Radeon HD 4350 2300 Mpixels/sec
Difference: 56 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 210

Radeon HD 4350

Specifications

Display Specifications

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Model GeForce GT 210 Radeon HD 4350
Manufacturer nVidia AMD
Year October 2009 Sep 30, 2008
Code Name GT218 RV710
Memory 512 MB 512 MB
Core Speed 589 MHz 575 MHz
Memory Speed 1600 MHz 1000 MHz
Power (Max TDP) 31 watts 22 watts
Bandwidth 12800 MB/sec 8000 MB/sec
Texel Rate 4712 Mtexels/sec 4600 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2300 Mpixels/sec
Unified Shaders 16 80(16x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 40 nm 55 nm
Transistors 260 million 242 million
Bus PCIe 2.0 PCIe 2.0 x16, PCI
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

GeForce GT 210

Radeon HD 4350

Comments

One Response to “GeForce GT 210 vs Radeon HD 4350”
which graphics card should i get? - General - OnRPG Free MMORPG Forums says:

[...] i didn't notice that,sorry lol. Go with the geforce card if that's the case. http://www.hwcompare.com/849/geforce...adeon-hd-4350/ A comparison of both cards at 512 mb GPU. [...]

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