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GeForce GT 210 vs Radeon HD 4350


Intro

The GeForce GT 210 features a clock frequency of 589 MHz and a DDR3 memory frequency of 800 MHz. It also uses a 64-bit memory bus, and makes use of a 40 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare that to the Radeon HD 4350, which comes with a core clock speed of 575 MHz and a DDR2 memory frequency of 500 MHz. It also features a 64-bit memory bus, and uses a 55 nm design. It is comprised of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4350 22 Watts
GeForce GT 210 31 Watts
Difference: 9 Watts (41%)

Memory Bandwidth

The GeForce GT 210 should in theory be quite a bit faster than the Radeon HD 4350 overall. (explain)

GeForce GT 210 12800 MB/sec
Radeon HD 4350 8000 MB/sec
Difference: 4800 (60%)

Texel Rate

The GeForce GT 210 is just a bit (more or less 2%) faster with regards to texture filtering than the Radeon HD 4350. (explain)

GeForce GT 210 4712 Mtexels/sec
Radeon HD 4350 4600 Mtexels/sec
Difference: 112 (2%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GT 210 is a better choice, but not by far. (explain)

GeForce GT 210 2356 Mpixels/sec
Radeon HD 4350 2300 Mpixels/sec
Difference: 56 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 210

Radeon HD 4350

Specifications

Display Specifications

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Model GeForce GT 210 Radeon HD 4350
Manufacturer nVidia AMD
Year October 2009 Sep 30, 2008
Code Name GT218 RV710
Memory 512 MB 512 MB
Core Speed 589 MHz 575 MHz
Memory Speed 1600 MHz 1000 MHz
Power (Max TDP) 31 watts 22 watts
Bandwidth 12800 MB/sec 8000 MB/sec
Texel Rate 4712 Mtexels/sec 4600 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2300 Mpixels/sec
Unified Shaders 16 80(16x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 40 nm 55 nm
Transistors 260 million 242 million
Bus PCIe 2.0 PCIe 2.0 x16, PCI
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GT 210

Radeon HD 4350

Comments

One Response to “GeForce GT 210 vs Radeon HD 4350”
which graphics card should i get? - General - OnRPG Free MMORPG Forums says:

[...] i didn't notice that,sorry lol. Go with the geforce card if that's the case. http://www.hwcompare.com/849/geforce...adeon-hd-4350/ A comparison of both cards at 512 mb GPU. [...]

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