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GeForce GTX 460 (OEM) vs GeForce GTX 465

Intro

The GeForce GTX 460 (OEM) features a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR5 memory is set to run at 850 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 465, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM is set to run at a frequency of 802 MHz on this particular model. It features 352 SPUs along with 44 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 (OEM) 150 Watts
GeForce GTX 465 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 (OEM) should be 6% quicker than the GeForce GTX 465 in general, because of its higher data rate. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 6208 (6%)

Texel Rate

The GeForce GTX 460 (OEM) will be quite a bit (about 36%) better at texture filtering than the GeForce GTX 465. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 9692 (36%)

Pixel Rate

The GeForce GTX 460 (OEM) is a little bit (about 7%) faster with regards to FSAA than the GeForce GTX 465, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 1376 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 465
Manufacturer nVidia nVidia
Year October 2010 May 2010
Code Name GF104 GF100
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 607 MHz
Shader Speed 1300 MHz 1215 MHz
Memory Speed 850 MHz 802 MHz
Unified Shaders 336 352
Texture Mapping Units 56 44
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 108800 MB/sec 102592 MB/sec
Texel Rate 36400 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 19424 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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