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GeForce GT 210 vs Radeon HD 4550 512MB

Intro

The GeForce GT 210 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR3 RAM works at a speed of 800 MHz on this card. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Compare that to the Radeon HD 4550 512MB, which comes with GPU core speed of 600 MHz, and 512 MB of GDDR3 memory running at 800 MHz through a 64-bit bus. It also is made up of 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4550 512MB 25 Watts
GeForce GT 210 31 Watts
Difference: 6 Watts (24%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The Radeon HD 4550 512MB will be a little bit (more or less 2%) faster with regards to texture filtering than the GeForce GT 210. (explain)

Radeon HD 4550 512MB 4800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 88 (2%)

Pixel Rate

The Radeon HD 4550 512MB is a little bit (more or less 2%) faster with regards to full screen anti-aliasing than the GeForce GT 210, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4550 512MB 2400 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 44 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Amazon.com

Radeon HD 4550 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 Radeon HD 4550 512MB
Manufacturer nVidia AMD
Year October 2009 Sep 30, 2008
Code Name GT218 RV710
Memory 512 MB 512 MB
Core Speed 589 MHz 600 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 31 watts 25 watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 4712 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 16 80(16x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 GDDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 55 nm
Transistors 260 million 242 million
Bus PCIe 2.0 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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