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GeForce GT 210 vs Radeon HD 4550 512MB

Intro

The GeForce GT 210 features a GPU core speed of 589 MHz, and the 512 MB of DDR3 memory is set to run at 800 MHz through a 64-bit bus. It also features 16 SPUs, 8 Texture Address Units, and 4 ROPs.

Compare all that to the Radeon HD 4550 512MB, which uses a 55 nm design. AMD has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this specific model. It features 80(16x5) SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4550 512MB 25 Watts
GeForce GT 210 31 Watts
Difference: 6 Watts (24%)

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The Radeon HD 4550 512MB should be just a bit (more or less 2%) better at anisotropic filtering than the GeForce GT 210. (explain)

Radeon HD 4550 512MB 4800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 88 (2%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4550 512MB is a better choice, but not by far. (explain)

Radeon HD 4550 512MB 2400 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 44 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Amazon.com

Radeon HD 4550 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 Radeon HD 4550 512MB
Manufacturer nVidia AMD
Year October 2009 Sep 30, 2008
Code Name GT218 RV710
Memory 512 MB 512 MB
Core Speed 589 MHz 600 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 31 watts 25 watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 4712 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 16 80(16x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 GDDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 55 nm
Transistors 260 million 242 million
Bus PCIe 2.0 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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