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GeForce GT 210 vs Radeon HD 4550 512MB


The GeForce GT 210 features a GPU clock speed of 589 MHz, and the 512 MB of DDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also is comprised of 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Compare those specs to the Radeon HD 4550 512MB, which comes with core clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 80(16x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4550 512MB 25 Watts
GeForce GT 210 31 Watts
Difference: 6 Watts (24%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The Radeon HD 4550 512MB is a small bit (about 2%) better at AF than the GeForce GT 210. (explain)

Radeon HD 4550 512MB 4800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 88 (2%)

Pixel Rate

The Radeon HD 4550 512MB should be a bit (about 2%) better at anti-aliasing than the GeForce GT 210, and also able to handle higher resolutions more effectively. (explain)

Radeon HD 4550 512MB 2400 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 44 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Radeon HD 4550 512MB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GT 210 Radeon HD 4550 512MB
Manufacturer nVidia AMD
Year October 2009 Sep 30, 2008
Code Name GT218 RV710
Memory 512 MB 512 MB
Core Speed 589 MHz 600 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 31 watts 25 watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 4712 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 16 80(16x5)
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 GDDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 55 nm
Transistors 260 million 242 million
Bus PCIe 2.0 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.


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