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GeForce GTX 460 vs GeForce GTX 465

Intro

The GeForce GTX 460 has a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 465, which makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce GTX 465 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

The GeForce GTX 465, in theory, should be just a bit faster than the GeForce GTX 460 in general. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 16192 (19%)

Texel Rate

The GeForce GTX 460 will be a lot (about 42%) better at anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 11092 (42%)

Pixel Rate

The GeForce GTX 465 will be a little bit (about 20%) better at FSAA than the GeForce GTX 460, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 3224 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 GeForce GTX 465
Manufacturer nVidia nVidia
Year July 2010 May 2010
Code Name GF104 GF100
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1024 MB
Core Speed 675 MHz 607 MHz
Shader Speed 1350 MHz 1215 MHz
Memory Speed 900 MHz 802 MHz
Unified Shaders 336 352
Texture Mapping Units 56 44
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 102592 MB/sec
Texel Rate 37800 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 19424 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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Comments

One Response to “GeForce GTX 460 vs GeForce GTX 465”
acid jones says:

Thanks for the great review, precise and concise and the explanations at the end really helped

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