Compare any two graphics cards:
GeForce GTX 460 vs GeForce GTX 465
IntroThe GeForce GTX 460 has a GPU core speed of 675 MHz, and the 768 MB of GDDR5 memory is set to run at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.Compare all of that to the GeForce GTX 465, which makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory runs at a speed of 802 MHz on this model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 465, in theory, should be just a bit faster than the GeForce GTX 460 in general. (explain)
Texel RateThe GeForce GTX 460 will be a lot (about 42%) better at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 will be a little bit (about 20%) better at FSAA than the GeForce GTX 460, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
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Comments
One Response to “GeForce GTX 460 vs GeForce GTX 465”Thanks for the great review, precise and concise and the explanations at the end really helped