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GeForce GTX 460 1GB vs GeForce GTX 465

Intro

The GeForce GTX 460 1GB has a GPU clock speed of 675 MHz, and the 1024 MB of GDDR5 memory runs at 900 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 465, which has a clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 465 200 Watts
Difference: 40 Watts (25%)

Memory Bandwidth

In theory, the GeForce GTX 460 1GB will be 12% faster than the GeForce GTX 465 in general, due to its higher bandwidth. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 12608 (12%)

Texel Rate

The GeForce GTX 460 1GB should be a lot (approximately 42%) better at anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 11092 (42%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 460 1GB is a better choice, but only just. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 2176 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 465

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 1GB GeForce GTX 465
Manufacturer nVidia nVidia
Year July 2010 May 2010
Code Name GF104 GF100
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1024 MB 1024 MB
Core Speed 675 MHz 607 MHz
Shader Speed 1350 MHz 1215 MHz
Memory Speed 900 MHz 802 MHz
Unified Shaders 336 352
Texture Mapping Units 56 44
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 160 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 102592 MB/sec
Texel Rate 37800 Mtexels/sec 26708 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 19424 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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