Compare any two graphics cards:
GeForce GT 210 vs Radeon HD 4650 1GB
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR3 memory is set to run at a speed of 800 MHz on this specific card. It features 16 SPUs as well as 8 TAUs and 4 ROPs.
Compare all that to the Radeon HD 4650 1GB, which uses a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR3 memory runs at a speed of 700 MHz on this specific card. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon HD 4650 1GB should be a lot faster than the GeForce GT 210 in general. (explain)
Texel RateThe Radeon HD 4650 1GB is a lot (about 307%) more effective at AF than the GeForce GT 210. (explain)
Pixel RateThe Radeon HD 4650 1GB should be a lot (about 104%) faster with regards to AA than the GeForce GT 210, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.