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GeForce GT 210 vs Radeon HD 4650 1GB

Intro

The GeForce GT 210 has a GPU clock speed of 589 MHz, and the 512 MB of DDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also is made up of 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all of that to the Radeon HD 4650 1GB, which features GPU clock speed of 600 MHz, and 1024 MB of GDDR3 RAM set to run at 700 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
Radeon HD 4650 1GB 55 Watts
Difference: 24 Watts (77%)

Memory Bandwidth

The Radeon HD 4650 1GB should theoretically be quite a bit faster than the GeForce GT 210 overall. (explain)

Radeon HD 4650 1GB 22400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 9600 (75%)

Texel Rate

The Radeon HD 4650 1GB will be a lot (approximately 307%) more effective at texture filtering than the GeForce GT 210. (explain)

Radeon HD 4650 1GB 19200 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 14488 (307%)

Pixel Rate

The Radeon HD 4650 1GB should be quite a bit (approximately 104%) more effective at full screen anti-aliasing than the GeForce GT 210, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4650 1GB 4800 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 2444 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 210

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4650 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 210 Radeon HD 4650 1GB
Manufacturer nVidia ATi
Year October 2009 Sep 10, 2008
Code Name GT218 RV730 PRO
Fab Process 40 nm 55 nm
Bus PCIe 2.0 PCIe 2.0 x16, AGP 8x
Memory 512 MB 1024 MB
Core Speed 589 MHz 600 MHz
Shader Speed 1402 MHz (N/A) MHz
Memory Speed 800 MHz (1600 MHz effective) 700 MHz (1400 MHz effective)
Unified Shaders 16 320(64x5)
Texture Mapping Units 8 32
Render Output Units 4 8
Bus Type DDR3 GDDR3
Bus Width 64-bit 128-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0
Power (Max TDP) 31 watts 55 watts
Shader Model 4.1 4.1
Bandwidth 12800 MB/sec 22400 MB/sec
Texel Rate 4712 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 4800 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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