Compare any two graphics cards:
GeForce GT 210 vs Radeon HD 4650 1GB
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR3 RAM runs at a frequency of 800 MHz on this specific card. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.
Compare all that to the Radeon HD 4650 1GB, which comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 128-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 32 TAUs, and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 4650 1GB should theoretically be a lot superior to the GeForce GT 210 in general. (explain)
Texel RateThe Radeon HD 4650 1GB will be a lot (approximately 307%) more effective at AF than the GeForce GT 210. (explain)
Pixel RateThe Radeon HD 4650 1GB will be a lot (more or less 104%) more effective at AA than the GeForce GT 210, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.