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GeForce 8800 Ultra vs GeForce GTX 460 2GB

Intro

The GeForce 8800 Ultra features a GPU core clock speed of 612 MHz, and the 768 MB of GDDR3 RAM is set to run at 1080 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 24 ROPs.

Compare those specifications to the GeForce GTX 460 2GB, which has a core clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
GeForce 8800 Ultra 171 Watts
Difference: 11 Watts (7%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 2GB should theoretically be just a bit superior to the GeForce 8800 Ultra in general. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11520 (11%)

Texel Rate

The GeForce 8800 Ultra should be a little bit (about 4%) more effective at AF than the GeForce GTX 460 2GB. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 1368 (4%)

Pixel Rate

The GeForce GTX 460 2GB is quite a bit (about 47%) faster with regards to FSAA than the GeForce 8800 Ultra, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 6912 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year May 2007 July 2010
Code Name G80 GF104
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 2048 MB
Core Speed 612 MHz 675 MHz
Shader Speed 1500 MHz 1350 MHz
Memory Speed 1080 MHz 900 MHz
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 171 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 115200 MB/sec
Texel Rate 39168 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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