Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs GeForce GTX 460 2GB

Intro

The GeForce GTS 250 1GB features clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 460 2GB, which comes with a GPU core clock speed of 675 MHz, and 2048 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 2GB should theoretically be quite a bit better than the GeForce GTS 250 1GB overall. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 44800 (64%)

Texel Rate

The GeForce GTS 250 1GB will be much (approximately 25%) better at anisotropic filtering than the GeForce GTX 460 2GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 9432 (25%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 460 2GB is a better choice, by a large margin. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 9792 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year March 3, 2009 July 2010
Code Name G92a/b GF104
Memory 1024 MB 2048 MB
Core Speed 738 MHz 675 MHz
Memory Speed 2200 MHz 3600 MHz
Power (Max TDP) 145 watts 160 watts
Bandwidth 70400 MB/sec 115200 MB/sec
Texel Rate 47232 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield