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GeForce GTX 260 216SP 55 nm vs GeForce GTX 460 2GB

Intro

The GeForce GTX 260 216SP 55 nm has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare that to the GeForce GTX 460 2GB, which has GPU core speed of 675 MHz, and 2048 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 11 Watts (7%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 2GB should be just a bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be a little bit (about 10%) more effective at anisotropic filtering than the GeForce GTX 460 2GB. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 3672 (10%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 460 2GB is a better choice, by far. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 216SP 55 nm

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year December 22, 2008 July 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 2048 MB
Core Speed 576 MHz 675 MHz
Shader Speed 1242 MHz 1350 MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 216 336
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 171 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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