Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce GTX 460 2GB
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a speed of 999 MHz on this particular model. It features 216 SPUs along with 72 TAUs and 28 ROPs.Compare those specs to the GeForce GTX 460 2GB, which has GPU core speed of 675 MHz, and 2048 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 2GB should in theory be a little bit better than the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm is a small bit (approximately 10%) faster with regards to AF than the GeForce GTX 460 2GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 460 2GB is superior to the GeForce GTX 260 216SP 55 nm, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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