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GeForce GTX 260 Core 216 vs GeForce GTX 460 2GB

Intro

The GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.

Compare all of that to the GeForce GTX 460 2GB, which has core speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 42 Watts (26%)

Memory Bandwidth

In theory, the GeForce GTX 460 2GB will be 3% quicker than the GeForce GTX 260 Core 216 in general, due to its higher data rate. (explain)

GeForce GTX 460 2GB 115200 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 Core 216 will be a little bit (about 10%) more effective at anisotropic filtering than the GeForce GTX 460 2GB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 3672 (10%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 460 2GB is a better choice, by a large margin. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260 Core 216

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 460 2GB
Manufacturer nVidia nVidia
Year September 16, 2008 July 2010
Code Name G200 GF104
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 2048 MB
Core Speed 576 MHz 675 MHz
Shader Speed 1242 MHz 1350 MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 216 336
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 202 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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