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GeForce GTX 460 2GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 460 2GB has a GPU core speed of 675 MHz, and the 2048 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 32 ROPs.

Compare all of that to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 512MB should theoretically be just a bit better than the GeForce GTX 460 2GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (about 32%) more effective at anisotropic filtering than the GeForce GTX 460 2GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 12200 (32%)

Pixel Rate

The GeForce GTX 460 2GB is a little bit (approximately 8%) faster with regards to anti-aliasing than the Radeon HD 4850 X2 512MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 1600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 2GB Radeon HD 4850 X2 512MB
Manufacturer nVidia ATi
Year July 2010 Nov 7, 2008
Code Name GF104 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 2048 MB 512 MB (x2)
Core Speed 675 MHz 625 MHz (x2)
Shader Speed 1350 MHz (N/A) MHz (x2)
Memory Speed 900 MHz 993 MHz (x2)
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 160 watts 250 watts
Shader Model 5.0 4.1
Bandwidth 115200 MB/sec 127104 MB/sec
Texel Rate 37800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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