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GeForce GTX 460 2GB vs Radeon HD 6850

Intro

The GeForce GTX 460 2GB comes with core clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 6850, which has core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 960 SPUs as well as 48 Texture Address Units and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 33 Watts (26%)

Memory Bandwidth

In theory, the Radeon HD 6850 will be 11% faster than the GeForce GTX 460 2GB in general, due to its higher bandwidth. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The GeForce GTX 460 2GB should be a small bit (about 2%) more effective at AF than the Radeon HD 6850. (explain)

GeForce GTX 460 2GB 37800 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 600 (2%)

Pixel Rate

The Radeon HD 6850 is a little bit (about 15%) better at anti-aliasing than the GeForce GTX 460 2GB, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 3200 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 2GB Radeon HD 6850
Manufacturer nVidia ATi
Year July 2010 October 2010
Code Name GF104 Barts Pro
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 2048 MB 1024 MB
Core Speed 675 MHz 775 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 336 960
Texture Mapping Units 56 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 160 watts 127 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 128000 MB/sec
Texel Rate 37800 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 24800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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