Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 460 2GB
IntroThe GeForce GT 450 (OEM) comes with core speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 memory. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the GeForce GTX 460 2GB, which features GPU clock speed of 675 MHz, and 2048 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 2GB should in theory be a bit faster than the GeForce GT 450 (OEM) overall. (explain)
Texel RateThe GeForce GTX 460 2GB should be a lot (more or less 99%) faster with regards to AF than the GeForce GT 450 (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 2GB is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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