Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 460 2GB
IntroThe GeForce GTX 460 (OEM) makes use of a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this card. It features 336 SPUs as well as 56 TAUs and 32 ROPs.Compare those specs to the GeForce GTX 460 2GB, which uses a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 memory runs at a speed of 900 MHz on this model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 2GB, in theory, should be a small bit faster than the GeForce GTX 460 (OEM) overall. (explain)
Texel RateThe GeForce GTX 460 2GB will be a bit (about 4%) faster with regards to anisotropic filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 460 2GB is a small bit (more or less 4%) more effective at FSAA than the GeForce GTX 460 (OEM), and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
|
Comments
Be the first to leave a comment!