Compare any two graphics cards:
GeForce GTX 460 (OEM) vs GeForce GTX 460 2GB
IntroThe GeForce GTX 460 (OEM) uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 memory works at a speed of 850 MHz on this card. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare all of that to the GeForce GTX 460 2GB, which features GPU core speed of 675 MHz, and 2048 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 2GB should in theory be a small bit better than the GeForce GTX 460 (OEM) in general. (explain)
Texel RateThe GeForce GTX 460 2GB will be a little bit (more or less 4%) more effective at anisotropic filtering than the GeForce GTX 460 (OEM). (explain)
Pixel RateThe GeForce GTX 460 2GB should be just a bit (more or less 4%) faster with regards to FSAA than the GeForce GTX 460 (OEM), and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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