Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GTX 460 1GB
IntroThe GeForce 8800 GT 256MB comes with a core clock speed of 600 MHz and a GDDR3 memory speed of 700 MHz. It also features a 256-bit bus, and makes use of a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare those specifications to the GeForce GTX 460 1GB, which makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this specific card. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB will be 157% faster than the GeForce 8800 GT 256MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 1GB should be a bit (more or less 13%) faster with regards to AF than the GeForce 8800 GT 256MB. (explain)
Pixel RateThe GeForce GTX 460 1GB will be much (approximately 125%) faster with regards to anti-aliasing than the GeForce 8800 GT 256MB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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