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GeForce 8800 Ultra vs GeForce GTX 460 1GB

Intro

The GeForce 8800 Ultra has a clock speed of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also uses a 384-bit memory bus, and uses a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 460 1GB, which features core speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce 8800 Ultra 171 Watts
Difference: 11 Watts (7%)

Memory Bandwidth

The GeForce GTX 460 1GB should in theory be just a bit faster than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11520 (11%)

Texel Rate

The GeForce 8800 Ultra will be a bit (approximately 4%) faster with regards to texture filtering than the GeForce GTX 460 1GB. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 1368 (4%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 460 1GB is superior to the GeForce 8800 Ultra, by far. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 6912 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year May 2007 July 2010
Code Name G80 GF104
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 675 MHz
Shader Speed 1500 MHz 1350 MHz
Memory Speed 1080 MHz 900 MHz
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 171 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 115200 MB/sec
Texel Rate 39168 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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