Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GTX 460 1GB
IntroThe GeForce 9600 GSO 512MB comes with a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 16 ROPs.Compare that to the GeForce GTX 460 1GB, which features a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 460 1GB should be 100% quicker than the GeForce 9600 GSO 512MB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 460 1GB will be much (about 21%) faster with regards to texture filtering than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 1GB is superior to the GeForce 9600 GSO 512MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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