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GeForce GTX 460 1GB vs Radeon HD 4870 512MB

Intro

The GeForce GTX 460 1GB features a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 4870 512MB, which uses a 55 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 36 FPS
Radeon HD 4870 512MB 20 FPS
Difference: 16 FPS (80%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 86 FPS
Radeon HD 4870 512MB 77 FPS
Difference: 9 FPS (12%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 106 FPS
Radeon HD 4870 512MB 96 FPS
Difference: 10 FPS (10%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 77 FPS
Radeon HD 4870 512MB 55 FPS
Difference: 22 FPS (40%)

GeForce GTX 460 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 57 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 1GB 305 FPS
Radeon HD 4870 512MB 248 FPS
Difference: 57 FPS (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 10 Watts (7%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce GTX 460 1GB should be quite a bit (more or less 26%) better at texture filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 7800 (26%)

Pixel Rate

The GeForce GTX 460 1GB will be much (about 80%) better at FSAA than the Radeon HD 4870 512MB, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 9600 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 1GB Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year July 2010 Jun 25, 2008
Code Name GF104 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 675 MHz 750 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 900 MHz
Unified Shaders 336 800(160x5)
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 160 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 115200 MB/sec 115200 MB/sec
Texel Rate 37800 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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