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GeForce GTX 460 1GB vs Radeon HD 4890 2GB

Intro

The GeForce GTX 460 1GB has core speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

Compare all that to the Radeon HD 4890 2GB, which uses a 55 nm design. ATi has clocked the core speed at 1000 MHz. The GDDR5 RAM is set to run at a speed of 975 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 30 Watts (19%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4890 2GB should in theory be just a bit better than the GeForce GTX 460 1GB overall. (explain)

Radeon HD 4890 2GB 124800 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 9600 (8%)

Texel Rate

The Radeon HD 4890 2GB will be a little bit (more or less 6%) faster with regards to anisotropic filtering than the GeForce GTX 460 1GB. (explain)

Radeon HD 4890 2GB 40000 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 2200 (6%)

Pixel Rate

The GeForce GTX 460 1GB will be quite a bit (about 35%) better at anti-aliasing than the Radeon HD 4890 2GB, and able to handle higher screen resolutions better. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 5600 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 1GB Radeon HD 4890 2GB
Manufacturer nVidia ATi
Year July 2010 Apr 2, 2009
Code Name GF104 RV790 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 675 MHz 1000 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 975 MHz
Unified Shaders 336 800(160x5)
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 160 watts 190 watts
Shader Model 5.0 4.1
Bandwidth 115200 MB/sec 124800 MB/sec
Texel Rate 37800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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