Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 460 1GB
IntroThe GeForce GTX 260 has a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 65 nm design. It is comprised of 192 SPUs, 64 Texture Address Units, and 28 ROPs.Compare those specifications to the GeForce GTX 460 1GB, which features a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 1GB wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 80 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 1GB should perform just a bit faster than the GeForce GTX 260 in general. (explain)
Texel RateThe GeForce GTX 460 1GB is a bit (more or less 3%) faster with regards to AF than the GeForce GTX 260. (explain)
Pixel RateThe GeForce GTX 460 1GB should be quite a bit (approximately 34%) more effective at AA than the GeForce GTX 260, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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Comments
One Response to “GeForce GTX 260 vs GeForce GTX 460 1GB”i have an alienware aurora(Desktop) with 1792 mb dual gtx 260 sli graphics card and my brother is going to buy a laptop alienware m17x and they are offering him a 1.5gb dual gtx 460m sli graphics card
Do you think that 1.5gb 460m is better than 1792mb gtx 260 ??