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GeForce GTX 260 vs GeForce GTX 460 1GB

Intro

The GeForce GTX 260 has a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 65 nm design. It is comprised of 192 SPUs, 64 Texture Address Units, and 28 ROPs.

Compare those specifications to the GeForce GTX 460 1GB, which features a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 36 FPS
GeForce GTX 260 31 FPS
Difference: 5 FPS (16%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 86 FPS
GeForce GTX 260 69 FPS
Difference: 17 FPS (25%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 106 FPS
GeForce GTX 260 91 FPS
Difference: 15 FPS (16%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 77 FPS
GeForce GTX 260 34 FPS
Difference: 43 FPS (126%)

GeForce GTX 460 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 80 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 1GB 305 FPS
GeForce GTX 260 225 FPS
Difference: 80 FPS (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 260 182 Watts
Difference: 22 Watts (14%)

Memory Bandwidth

In theory, the GeForce GTX 460 1GB should perform just a bit faster than the GeForce GTX 260 in general. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 460 1GB is a bit (more or less 3%) faster with regards to AF than the GeForce GTX 260. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 936 (3%)

Pixel Rate

The GeForce GTX 460 1GB should be quite a bit (approximately 34%) more effective at AA than the GeForce GTX 260, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year June 16, 2008 July 2010
Code Name G200 GF104
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 675 MHz
Shader Speed 1242 MHz 1350 MHz
Memory Speed 999 MHz 900 MHz
Unified Shaders 192 336
Texture Mapping Units 64 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 36864 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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Comments

One Response to “GeForce GTX 260 vs GeForce GTX 460 1GB”
vikas says:

i have an alienware aurora(Desktop) with 1792 mb dual gtx 260 sli graphics card and my brother is going to buy a laptop alienware m17x and they are offering him a 1.5gb dual gtx 460m sli graphics card

Do you think that 1.5gb 460m is better than 1792mb gtx 260 ??

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