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GeForce GTX 275 vs GeForce GTX 460 1GB

Intro

The GeForce GTX 275 has a clock frequency of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also features a 448-bit bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare all of that to the GeForce GTX 460 1GB, which features clock speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
GeForce GTX 460 1GB 36 FPS
Difference: 3 FPS (8%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 86 FPS
GeForce GTX 275 85 FPS
Difference: 1 FPS (1%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 108 FPS
GeForce GTX 460 1GB 106 FPS
Difference: 2 FPS (2%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 1GB 77 FPS
GeForce GTX 275 38 FPS
Difference: 39 FPS (103%)

GeForce GTX 460 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 35 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 1GB 305 FPS
GeForce GTX 275 270 FPS
Difference: 35 FPS (13%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 275 219 Watts
Difference: 59 Watts (37%)

Memory Bandwidth

In theory, the GeForce GTX 275 will be 10% faster than the GeForce GTX 460 1GB in general, because of its greater bandwidth. (explain)

GeForce GTX 275 127008 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 11808 (10%)

Texel Rate

The GeForce GTX 275 is quite a bit (approximately 34%) faster with regards to anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 12840 (34%)

Pixel Rate

The GeForce GTX 460 1GB is a lot (more or less 22%) more effective at anti-aliasing than the GeForce GTX 275, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 3876 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year April 9, 2009 July 2010
Code Name G200b GF104
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 675 MHz
Shader Speed 1404 MHz 1350 MHz
Memory Speed 1134 MHz 900 MHz
Unified Shaders 240 336
Texture Mapping Units 80 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 219 watts 160 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 115200 MB/sec
Texel Rate 50640 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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