Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 5770
IntroThe GeForce GTX 460 1GB comes with a GPU core clock speed of 675 MHz, and the 1024 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.
Compare all of that to the Radeon HD 5770, which has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 1GB wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 56 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce GTX 460 1GB should theoretically be quite a bit superior to the Radeon HD 5770 overall. (explain)
Texel RateThe GeForce GTX 460 1GB should be a little bit (approximately 11%) faster with regards to texture filtering than the Radeon HD 5770. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 1GB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.