Compare any two graphics cards:
GeForce GTX 460 1GB vs Radeon HD 5770
IntroThe GeForce GTX 460 1GB comes with a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.
Compare those specs to the Radeon HD 5770, which features a clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 1GB wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 56 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 460 1GB will be 50% quicker than the Radeon HD 5770 overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 460 1GB should be a little bit (about 11%) more effective at anisotropic filtering than the Radeon HD 5770. (explain)
Pixel RateThe GeForce GTX 460 1GB should be quite a bit (about 59%) more effective at FSAA than the Radeon HD 5770, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.