Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 220 GDDR3 vs GeForce GTX 460 1GB

Intro

The GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has set the core speed at 625 MHz. The GDDR3 memory runs at a frequency of 1012 MHz on this card. It features 48 SPUs along with 16 TAUs and 8 ROPs.

Compare those specifications to the GeForce GTX 460 1GB, which uses a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this specific model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 102 Watts (176%)

Memory Bandwidth

The GeForce GTX 460 1GB should in theory be a lot faster than the GeForce GT 220 GDDR3 overall. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 82816 (256%)

Texel Rate

The GeForce GTX 460 1GB is a lot (approximately 278%) more effective at texture filtering than the GeForce GT 220 GDDR3. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 27800 (278%)

Pixel Rate

The GeForce GTX 460 1GB will be quite a bit (about 332%) more effective at AA than the GeForce GT 220 GDDR3, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 16600 (332%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 220 GDDR3 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year October 2009 July 2010
Code Name GT216 GF104
Memory 512 MB 1024 MB
Core Speed 625 MHz 675 MHz
Memory Speed 2024 MHz 3600 MHz
Power (Max TDP) 58 watts 160 watts
Bandwidth 32384 MB/sec 115200 MB/sec
Texel Rate 10000 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 48 336
Texture Mapping Units 16 56
Render Output Units 8 32
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 486 million 1950 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield