Compare any two graphics cards:
GeForce 9800 GX2 vs GeForce GTX 460 1GB
IntroThe GeForce 9800 GX2 has a clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 460 1GB, which has GPU core speed of 675 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 32 ROPs.
Left4Dead 2
Supreme Commander 2
GeForce GTX 460 1GB wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 460 1GB wins overall, by 27 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GX2 is 11% quicker than the GeForce GTX 460 1GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce 9800 GX2 should be a lot (about 103%) better at AF than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 460 1GB is just a bit (more or less 13%) faster with regards to full screen anti-aliasing than the GeForce 9800 GX2, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
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