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GeForce GTX 460 1GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 460 1GB has a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 3870 X2 1GB, which has a clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB should theoretically be a lot faster than the GeForce GTX 460 1GB in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 28928 (25%)

Texel Rate

The GeForce GTX 460 1GB is quite a bit (about 43%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 11400 (43%)

Pixel Rate

The Radeon HD 3870 X2 1GB should be much (more or less 22%) faster with regards to FSAA than the GeForce GTX 460 1GB, and should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 4800 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 1GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 1GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year July 2010 Jan 28, 2008
Code Name GF104 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 675 MHz 825 MHz (x2)
Memory Speed 3600 MHz 2252 MHz (x2)
Power (Max TDP) 160 watts (Unknown) watts
Bandwidth 115200 MB/sec 144128 MB/sec
Texel Rate 37800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 336 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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