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GeForce GTX 460 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 460 1GB features a GPU core clock speed of 675 MHz, and the 1024 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 512MB, which comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 512MB should be a small bit faster than the GeForce GTX 460 1GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 512MB is a lot (about 32%) better at AF than the GeForce GTX 460 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 12200 (32%)

Pixel Rate

The GeForce GTX 460 1GB is a bit (more or less 8%) more effective at full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 1600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia ATi
Year July 2010 Nov 7, 2008
Code Name GF104 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 512 MB (x2)
Core Speed 675 MHz 625 MHz (x2)
Shader Speed 1350 MHz (N/A) MHz (x2)
Memory Speed 900 MHz 993 MHz (x2)
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 160 watts 250 watts
Shader Model 5.0 4.1
Bandwidth 115200 MB/sec 127104 MB/sec
Texel Rate 37800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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