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GeForce 8800 GTX vs GeForce GTX 460

Intro

The GeForce 8800 GTX features core clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 460, which comes with a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 192-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
GeForce 8800 GTX 155 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce GTX 460 is a little bit (more or less 3%) better at AF than the GeForce 8800 GTX. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce 8800 GTX 36800 Mtexels/sec
Difference: 1000 (3%)

Pixel Rate

The GeForce GTX 460 is just a bit (about 17%) faster with regards to anti-aliasing than the GeForce 8800 GTX, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 2400 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX GeForce GTX 460
Manufacturer nVidia nVidia
Year Nov 2006 July 2010
Code Name G80 GF104
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 768 MB 768 MB
Core Speed 575 MHz 675 MHz
Shader Speed 1350 MHz 1350 MHz
Memory Speed 900 MHz 900 MHz
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 384-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 155 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 86400 MB/sec
Texel Rate 36800 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 16200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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