Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 460
IntroThe GeForce 8800 GTX features core clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 460, which comes with a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 192-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 24 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain) Texel RateThe GeForce GTX 460 is a little bit (more or less 3%) better at AF than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 460 is just a bit (about 17%) faster with regards to anti-aliasing than the GeForce 8800 GTX, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
|
Comments
Be the first to leave a comment!