Compare any two graphics cards:
VS

GeForce 9600 GT 512MB vs GeForce GTX 460

Intro

The GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this card. It features 64 SPUs as well as 32 TAUs and 16 ROPs.

Compare that to the GeForce GTX 460, which features core speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX 460 150 Watts
Difference: 55 Watts (58%)

Memory Bandwidth

In theory, the GeForce GTX 460 should be 50% faster than the GeForce 9600 GT 512MB in general, due to its greater data rate. (explain)

GeForce GTX 460 86400 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 28800 (50%)

Texel Rate

The GeForce GTX 460 should be a lot (more or less 82%) faster with regards to anisotropic filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 17000 (82%)

Pixel Rate

The GeForce GTX 460 should be quite a bit (about 56%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 512MB, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 5800 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 512MB GeForce GTX 460
Manufacturer nVidia nVidia
Year Feb 2008 July 2010
Code Name G94a/b GF104
Memory 512 MB 768 MB
Core Speed 650 MHz 675 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 95 watts 150 watts
Bandwidth 57600 MB/sec 86400 MB/sec
Texel Rate 20800 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 64 336
Texture Mapping Units 32 56
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield