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GeForce GTS 250 512MB vs GeForce GTX 460

Intro

The GeForce GTS 250 512MB features a GPU clock speed of 738 MHz, and the 512 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the GeForce GTX 460, which has GPU core speed of 675 MHz, and 768 MB of GDDR5 RAM set to run at 900 MHz through a 192-bit bus. It also features 336 SPUs, 56 Texture Address Units, and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 512MB 145 Watts
GeForce GTX 460 150 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 is 23% faster than the GeForce GTS 250 512MB overall, because of its greater data rate. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 16000 (23%)

Texel Rate

The GeForce GTS 250 512MB should be a lot (about 25%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 9432 (25%)

Pixel Rate

The GeForce GTX 460 will be quite a bit (about 37%) better at AA than the GeForce GTS 250 512MB, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 460 16200 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 4392 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB GeForce GTX 460
Manufacturer nVidia nVidia
Year March 3, 2009 July 2010
Code Name G92a/b GF104
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB 768 MB
Core Speed 738 MHz 675 MHz
Shader Speed 1836 MHz 1350 MHz
Memory Speed 1100 MHz 900 MHz
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 145 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 86400 MB/sec
Texel Rate 47232 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 16200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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