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GeForce GTX 460 vs Radeon HD 5750 1GB

Intro

The GeForce GTX 460 has core clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon HD 5750 1GB, which features a core clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 Texture Address Units, and 16 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 48 FPS
Radeon HD 5750 1GB 32 FPS
Difference: 16 FPS (50%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 35 FPS
Radeon HD 5750 1GB 26 FPS
Difference: 9 FPS (35%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 77 FPS
Radeon HD 5750 1GB 67 FPS
Difference: 10 FPS (15%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 91 FPS
Radeon HD 5750 1GB 70 FPS
Difference: 21 FPS (30%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 460 75 FPS
Radeon HD 5750 1GB 50 FPS
Difference: 25 FPS (50%)

GeForce GTX 460 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 460 wins overall, by 81 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 460 326 FPS
Radeon HD 5750 1GB 245 FPS
Difference: 81 FPS (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce GTX 460 150 Watts
Difference: 64 Watts (74%)

Memory Bandwidth

In theory, the GeForce GTX 460 should be 17% faster than the Radeon HD 5750 1GB in general, due to its greater data rate. (explain)

GeForce GTX 460 86400 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce GTX 460 should be quite a bit (more or less 50%) more effective at anisotropic filtering than the Radeon HD 5750 1GB. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 12600 (50%)

Pixel Rate

The GeForce GTX 460 will be a lot (about 45%) faster with regards to FSAA than the Radeon HD 5750 1GB, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 5000 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 Radeon HD 5750 1GB
Manufacturer nVidia ATi
Year July 2010 October 13, 2009
Code Name GF104 Juniper LE
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 1024 MB
Core Speed 675 MHz 700 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1150 MHz
Unified Shaders 336 720(144x5)
Texture Mapping Units 56 36
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 150 watts 86 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 37800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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