Compare any two graphics cards:
GeForce GTX 460 vs Radeon HD 5750 1GB
IntroThe GeForce GTX 460 has core clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 24 Rasterization Operator Units.Compare all of that to the Radeon HD 5750 1GB, which features a core clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 Texture Address Units, and 16 ROPs.
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Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 460 wins overall, by 81 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 should be 17% faster than the Radeon HD 5750 1GB in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 should be quite a bit (more or less 50%) more effective at anisotropic filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateThe GeForce GTX 460 will be a lot (about 45%) faster with regards to FSAA than the Radeon HD 5750 1GB, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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