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GeForce GTX 460 vs Radeon HD 5750 512MB

Intro

The GeForce GTX 460 features a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 5750 512MB, which makes use of a 40 nm design. ATi has clocked the core speed at 700 MHz. The GDDR5 RAM runs at a speed of 1150 MHz on this specific card. It features 720(144x5) SPUs as well as 36 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce GTX 460 150 Watts
Difference: 64 Watts (74%)

Memory Bandwidth

The GeForce GTX 460 should theoretically be a bit faster than the Radeon HD 5750 512MB in general. (explain)

GeForce GTX 460 86400 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce GTX 460 should be much (approximately 50%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 12600 (50%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 460 is the winner, by a large margin. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 5000 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 Radeon HD 5750 512MB
Manufacturer nVidia ATi
Year July 2010 October 13, 2009
Code Name GF104 Juniper LE
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 512 MB
Core Speed 675 MHz 700 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1150 MHz
Unified Shaders 336 720(144x5)
Texture Mapping Units 56 36
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 150 watts 86 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 37800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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