Compare any two graphics cards:
GeForce GTX 460 vs Radeon HD 5770
IntroThe GeForce GTX 460 has a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 24 ROPs.Compare those specs to the Radeon HD 5770, which features a clock frequency of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
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Battlefield Bad Company 2
Left4Dead 2
Mass Effect 2
Supreme Commander 2
GeForce GTX 460 wins(Based entirely on the benchmarks listed above)When combining all game benchmark scores on this page together, the GeForce GTX 460 wins overall, by 40 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 should in theory be a little bit better than the Radeon HD 5770 overall. (explain)
Texel RateThe GeForce GTX 460 should be a bit (about 11%) more effective at texture filtering than the Radeon HD 5770. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 460 is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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Comments
One Response to “GeForce GTX 460 vs Radeon HD 5770”[...] intensive games (eg Crysis) but realistically speaking it should do you very well. Comparison: http://www.hwcompare.com/8140/geforc...adeon-hd-5770/ Note that the 5770 runs at a smooth 30fps @ 1920x1200 on Battlefield Bad Company 2 on High with [...]