Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs GeForce GTX 460 (OEM)

Intro

The GeForce 8800 GTS (G92) has a core clock speed of 650 MHz and a GDDR3 memory frequency of 970 MHz. It also features a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 460 (OEM), which comes with a GPU core clock speed of 650 MHz, and 1024 MB of GDDR5 RAM running at 850 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 15 Watts (11%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 (OEM) should be 75% faster than the GeForce 8800 GTS (G92) in general, because of its greater bandwidth. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 46720 (75%)

Texel Rate

The GeForce 8800 GTS (G92) is a small bit (approximately 14%) better at anisotropic filtering than the GeForce GTX 460 (OEM). (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 5200 (14%)

Pixel Rate

The GeForce GTX 460 (OEM) will be a lot (approximately 100%) better at anti-aliasing than the GeForce 8800 GTS (G92), and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 460 (OEM) 20800 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 10400 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) GeForce GTX 460 (OEM)
Manufacturer nVidia nVidia
Year Dec 2007 October 2010
Code Name G92 GF104
Memory 512 MB 1024 MB
Core Speed 650 MHz 650 MHz
Memory Speed 1940 MHz 3400 MHz
Power (Max TDP) 135 watts 150 watts
Bandwidth 62080 MB/sec 108800 MB/sec
Texel Rate 41600 Mtexels/sec 36400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield