Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GT 220 GDDR3
IntroThe GeForce 9600 GSO 768MB features a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit memory bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.Compare all of that to the GeForce GT 220 GDDR3, which has a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 1012 MHz through a 128-bit bus. It also is made up of 48 SPUs, 16 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GSO 768MB should in theory perform a small bit faster than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe GeForce 9600 GSO 768MB will be a lot (more or less 164%) better at texture filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 9600 GSO 768MB is superior to the GeForce GT 220 GDDR3, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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